My talk about 360 video at Oculus Connect 4 is now online! It's a high-level summary about the current state of 360 video including equipment and workflow, followed by a chat with Paul Raphaël and Ryan Horrigan of Félix & Paul Studios about the making of MIYUBI.Read More
The monoscopic bullet time video created by the Insta360 ONE camera can easily be converted to a 3D video by showing it separately to each eye with a time offset (1 frame). Because the camera is in motion (mostly) horizontally, a time delay creates a virtual left and right eye's point of view.Read More
I posted a video of my son the other day, and I was able to both shoot and participate in the video. I shot the video using an Insta360 ONE 360 camera on a light stand and "re-shot" the video as traditional video using Insta360's "FreeCapture" feature in the iOS app. All I did was frame the video in real time while watching it in FreeCapture mode and export it as a traditional video. It worked pretty well, but export took many minutes, which was challenging to complete on a smartphone (if it goes to sleep, the camera turns off, and it cancels the export).Read More
I recently went out and captured about 130 320-megapixel HDR 360 panoramas. Each panorama consists of about 4.25 GB of raw files from a Sony a7r II and takes nearly an hour to detect and render on a Windows machine running an 10-core Intel Core i7-6950X overclocked to 4.2Ghz and a Titan X GPU--about 5 days of continuous rendering (using Kolor Autopano Giga).
I'm willing to leave my machine on for 5 days to do this sort of rendering, especially when it's cold outside, as I'd have to run a heater in the room if I wasn't doing this sort of rendering, anyway (hah), but long rendering sessions like this require software that can essentially remain running continuously forever...Read More