Oculus Quest and Oculus Go have a screen recording feature built-in, but if you’re looking to livestream in realtime or to record with audio synchronization, you might find one of these options more useful. Also, you can use these methods to cast both video and audio to a display for use at parties and other gatherings.
Bringing great-looking video experiences to VR can be challenging, and container apps are only half the battle. 3D-180 video allows for higher-quality stereoscopic experiences with fewer resources spent on production. We'll cover best practices for creating 3D-180 video for distribution and playback in Oculus Go through a live workshop.
In June 2018, Facebook announced support for 3D-180 video. Along with that post, Facebook made available a detailed PDF guide for how to stream or share 3D-180 video on Facebook. This post is a condensed version of that guide, and focuses on uploading video to personal profiles.
I’ve tested the Oculus Go VR headset extensively with Synology NAS units as media servers (using the Gallery app in the headset), and it’s worked flawlessly for videos, even at high bitrates. My standard method of loading video content onto my Go is to copy video file(s) over the network onto my Synology NAS, browse to the media server using Gallery (in headset), and stream or download the file. I find this easier to do than connecting the Go to my computer using a cable.
I've been getting this question from a bunch of people, so I wanted to write it up for sharing. Oculus Gallery for Oculus Go is a wonderful player for playing back local and cloud-stored personal video. It supports 360 and 180 (mono and stereoscopic) and flat video, and also supports spatial audio. If a user's goal is to play back local media, Gallery is a fantastic option.
In March 2018, I shot and edited a stereoscopic 3D-180 mini-documentary about Bob Kramer, one of the most well-known kitchen knife makers in the world. This is a case study about the project, which was conceived to develop a workflow to enable a single person to generate high-quality stereoscopic video content for VR headsets. Also, Bob’s work is gorgeous, and it was a good opportunity to create an experience to describe what he does!
In February, I accompanied sloth scientist Bryson Voirin to Panama in search of sloths. Armed with a stereoscopic 180 camera and an ambisonic audio recorder, my goal was to capture footage of sloths in the most immersive way possible. The result is a short video that includes footage nearly 100' up a fig tree and makes you feel like you're exploring the rainforest with Dr. Voirin, in search of sloths.
I've really been enjoying using my Surface Book 2, but it's Adobe Creative Cloud performance has been terrible. In Adobe Premiere Pro and Adobe Media Encoder, hardware acceleration (GPU) options were all disabled, which means that doing things like encoding video were being done on the CPU. My 15" Surface Book 2 has two GPUs: an integrated Intel UHD Graphics 620 adapter, and an NVIDIA GeForce GTX 1060. It seemed to me that Adobe products were defaulting to the Intel driver, which isn't able to be selected for hardware acceleration.
I recently switched to the Microsoft Surface Book 2, and I really like it. I got the Surface Dock and have it working with 2 large external displays, wired Ethernet, and a keyboard and mouse. Is this too good to be true??
My talk about 360 video at Oculus Connect 4 is now online! It's a high-level summary about the current state of 360 video including equipment and workflow, followed by a chat with Paul Raphaël and Ryan Horrigan of Félix & Paul Studios about the making of MIYUBI.